Can the digital realm shape a city’s landscape? Does the process of algorithmically compelling details feel enough to develop its topography? “Un_Destroyable” is an abstract vision of a city, its processes of historical formation, through an abstract representation of manipulation of terrain and the construction of structures. Computational images do not exist without the notion of computational color, and vice versa – so does the land exist without the notion of spatial promise? Can the digital represent a timeline of events that help shape a landscape? Does interference, inputs, and features that compel the centers, villages, mountains, and population be translated into a complex system by itself that is technology?